![]() One minute you are facing a mighty Kraken and the next racing against Death himself.īurly Men at Sea as an experience is very well done but the sad truth is that experiences fades over time. It accomplishes this to a degree, the first four or five play-throughs of the game are spectacular, with the game’s simple aesthetic, scenes such as the one below were simply adorable. This is the main highlight and absolute joy of Burly Men At Sea, this game wants you to experience it over and over but see different things each time. ![]() From a writing stand point, I can say that this deserves some mad respect for keeping aware of branches, the outcomes, and new events all playing cohesively and seamlessly is no small feat. This is a very small example of how things work in the game. Upon wrapping up that adventure and returning, the Brothers make comment to the Nymphs that last time they let them sleep far too long and they would not be tricked again. This is the point where things split up, you can stay in the whale, try to escape, etc.Īfter staying with the nymphs you awaken supposedly deceived as they let you sleep far too long. ![]() Upon awakening you find three spirit nymphs who promise the whale is safely guiding them. The writing adapts to previously made decisions, as the brothers are fully aware that the adventures they are having are happening over and over again.Īs example every time you start the adventure you’re swallowed by a giant whale. What that basically means is that certain scenarios play out in order but the outcomes can be different which lead to other preset scenarios and then more different outcomes depending on your actions. Being burly and of the adventurous type our brothers set off for glory on their ship.Īs I said earlier, the game is a branching repetitive narrative experience. Apparently this map has been put out to sea by a peculiar looking old man whom once had similar adventures.(My theory is that this man is their dad, but it is never confirmed) The old man tells them that the map will lead them to adventures/challenges they have never seen before. After some investigating the brothers Hasty, Steady, and Brave find out that this is a map of adventures yet to be had. Upon loading up the game we find our titular heroes in a quaint little village after finding a map of sorts at sea. The way Burly Men at Sea works is rather simplistic, but this is a common theme in its gameplay, art, and design. If you can hitch your wagon as it were, there is plenty to be enjoyed in this title, but keep in mind this is a unique experience. The journey of our three heroes, while fantastical and magical, is inspired by the travels of the developer themselves. ![]() This game is made for them and anyone who cares to adventure with them. I quote from the website “Burly Men at Sea is the second game from husband-and-wife team Brain&Brain, developed during their own adventures as nomads and erstwhile farmhands.” Matter of fact I had to think for quite a while at whom this particular game was aiming to capture, the answer came to me recently when I did a bit of research on the developer. To unravel Burly Men at Sea it should be stated that this title is aimed at a very niche crowd. ![]() Developer Brain&Brain attempted to make something different, a unique branching but repetitive narrative experience that is minimalist, whimsical but most of all gives you a feeling of wanderlust. Attempting anything new or different has become dangerous in the gaming industry, where the bottom line is what matters. Innovation in video games can come in many, many forms but as time’s progressed we have become so assimilated with the trends that nothing surprises us anymore. It is the ability to take what is normal or expected and then change it in such a way that it scarcely resembles what it was. ![]()
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