We tested a few iterations of this item in Preseason that didn’t feel quite right leading to the changes being delayed, so we’re excited to have reached a version we’re more confident in for live. With RoA and Catalyst returning, the healing effect has now become redundant. While functional, the current version of Seraph's Embrace hasn't been hitting the mark in terms of excitement and impact. Stack Check: Fixed a bug that was causing Eternity’s maximum heal cap to not correctly increase at maximum stacks.Top Off: Healing and mana restored when at full health/mana will now count towards Eternity’s Move Speed proc.Coming to screens near you: Eternity’s Move Speed proc buff now appears on the player’s HUD.Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20.Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25%.Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7%.(Note: These passive changes will also apply to Catalyst of the Aeons and Abyssal Mask).updated Move Speed Decay: Move speed gained from Eternity now decays more slowly.Move Speed Duration: 2 seconds ⇒ 3 seconds.Eternity Bonus Move Speed Amount: 25% ⇒ 35%.Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Restoration>.We’re also making adjustments to the Eternity passive as it's currently skewing too far towards taking damage (and restoring mana) versus casting spells (and healing). We’re shipping some small buffs this patch aimed at the item's immediate power spike as a stat stick while also making the Move Speed more noticeable and effective. Rod of Ages is still a bit weak after having its cost buffed and is missing the mark a bit when it comes to that classic RoA experience we all love and remember. new Imagine if I had a Reel Weapon: Jax’s secret passive, fishing, has been added to the game.new Imagine if I had a Real Icon: Jax’s spell icons have all been updated.During this time the passive damage applies every 2nd attack instead of every 3rd. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. new NEW ACTIVE: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies.new Imagine if I had a Real Animation: Jax’s R passive now has updated animations, sound effects, and visual effects.
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